Archivo de la categoría: Projects

The Global Street

From the Arab revolutions to the 15M movement in Spain, from Occupy Wall Street in the USA to the Hydrangea revolt in Japan, from #direngezi in Turkey to the June Journeys in Brazil, music has played an essential role to sustain and in some ways synchronize protestors hearts, political agendas and imaginations.

The Global Street: musicology of change (2011-2013) assembles a selection of affective songs and disruptive beats which were part of already historical atmospheres of democratic change: from the chanting crowds in Tahrir Square and Puerta del Sol to the Taksim Gezi Park barricade drums, from the Gospel band in Zuccotti Park to the Brazilian protest funk.

A composition by Pablo de Soto, The Global Street invites you to a sonic and visual trip through the streets and squares across Tunis, Cairo, Madrid, New York, Tokyo, Istanbul, São Paulo, Belo Horizonte and Rio de Janeiro.

Go to site.

Drone Hackademy

Drone Hackademy is a temporary hacktivist school, citizen science laboratory and critical theory platform for the use and discussion of unmanned aerial vehicles as a social technology. It is a collaboration between computer engineer & artist Lot Amorós and architect & researcher Pablo De Soto. It took place in June 2015 in Rio de Janeiro with ten participants aged between 19 and 49
The participants are chosen through a public anouncement with the objective of bringing together people of different backgrounds and knowledge fields: filmmakers, mediactivists, artists, architects, researchers, geographers, biologists, hackers, software developers, etc. We practise positive discrimination welcoming people from low income classes, limited access to technology and also those how represent activist groups. #Dronehackademy aims to create a community of learning, “situated knowledge” exchanges and action.
Drone Hackademy last for a week combining theory and practical application. Participants learn both how to build unmanned aerial vehicles and how and why to protect themselves and their communities against them. The final activity consists in the realization of a operation where drones are employed in a socially beneficial function. The objective of Drone Hackademy is therefore to provide this technology to those places and situations where its use is ethically justified in order to counterpower social/spatial/environmental injustice. #Dronehackademy collaborates with these communities and territories contributing the capacity of action in the airspace. Two open source UAVS were built, a FLONE with cell phone control and a FLONE with arducopter control.

Go to site.

Metropolitan Videocartography Workshop Medellín

Taller de videocartografía metropolitana, Medellín

“Los suburbios de las ciudades del tercer mundo son el nuevo escenario geopolítico decisivo” Mike Davis (Planet of Slums)

“Sea arte, sea deporte, sea de la manera que sea, queremos seguir arrebatando jóvenes a la violencia. Medellín no está lleno de sicarios, esto está lleno de talento urbano.” Falco (artista hip hop, Comuna de Moravia)

Seguir leyendo Metropolitan Videocartography Workshop Medellín

Citizen Cartography International Symposium

El I Encuentro Internacional de Cartografía Ciudadana tuvo lugar en el Paraninfo de la Ciudad de la Cultura y en LABoral Centro de Arte de Gijón entre el 30 de julio y el 1 de agosto de 2009. El encuentro reunió por primera vez bajo esa temática a un amplio grupo de investigadores y activistas de diferentes ámbitos: arquitectura, periodismo, antoprología, urbanismo, prácticas artísticas, geografía, biología, psicología, trabajo social y desarrollo de software. La metodología consistió en presentaciones teóricas y sesiones de trabajo que tuvieron como objetivo el tejer red y combinar esfuerzos y recursos para el desarrollo de un proyectos convergentes de software libre de cartografía ciudadana. Como actividad paralela, llevamos a cabo una deriva por las zonas en transformación de Xixón con la Asociación a Pie de Barrio.
Seguir leyendo Citizen Cartography International Symposium

Gaza cartography

Este trabajo recoge un catálogo de mapas, software y vídeos coordinados de forma narrativa usando tecnologías avanzadas de descripción del espacio (GIS, Software, Modelado 3D) mostrando aspectos que no serían evidentes en una primera lectura. Pueden ser extrapolados a territorios y contextos de paz sujetos a tensiones y transformaciones en que la arquitectura y el urbanismo tengan una importancia relevante.

See atlas

Cartografiando Gaza es una prolongación del Taller de Invierno de 2009 del Área de Proyectos Arquitectónicos en la Escuela Politécnica Superior de la Universidad de Alicante y que en la presente edición contó con el comisariado de Régine Debatty, José Pérez de Lama y Pablo de Soto, y la coordinación del catedrático José María Torres Nadal y los profesores Miguel Mesa del Castillo y Juan Carlos Castro.

From Cairo to Gaza

Road movie documental que recorre los 330km que separan El Cairo de la frontera sur de Gaza durante los días de la Operación Plomo Fundido en enero de 2009, que causó más de 1400 muertos y miles de heridos entre la población palestina. El viaje sigue los intentos de la sociedad civil egipcia de quebrar el bloqueo impuesto por su propio gobierno organizando acciones y protestas para mostrar su solidaridad.

TITLE: De El Cairo a Gaza
LENGHT: 13 min
FORMAT: video PAL 16/9
LANGUAGE: english / arabic
SUBTITLES: spanish
COUNTRY-DATE OF PRODUCTION: Spain / december 2010


WikiPlaza was an experimental, long-term project that brought together several collectives of architects, hackers and activists. The idea sprung up of generating a hybrid public space in which to experiment with information and communication technologies as tools for individual and communal emancipation, based on free software and hardware, web 2.0 tools and an open and transparent use of spaces and systems.

Beginning with a generic discussion of new freedoms in the global metropolis —mobility, flexibility, cyborg transformations, ecology and participation — WikiPlaza Paris project consisted of a series of diagrams that proposed turning the place de la Bastille into a citizenship laboratory in the framework of the network society. Concepts and tools drawn from digital networks —especially from the communities of free software— were applied to the social construction of an open and participative public space that would favor use by its inhabitants. The concepts developed therein recombine ideas and practices most of which are already present on the web. The idea is that, in the construction of a permanent institutional space, we can attempt to bring into play the creative and organizational experiences of social movements over the last decade, including indymedia, hackmeetings, Wikipedia, Fadaiat and Mayday, as well as the more commercial ones from the so-called web 2.0, including Google, Blogger, Flickr, Myspace, Facebook and Youtube, to name but a few of the most outstanding. Continually redrawn from the first stages of work, the conceptual diagrams we seek to apply in the wikiplaza are as follows.

Wikiplaza Paris was set up as part of the Festival Future en Seine. Festival de la Ville Numerique, organised by Paris Cap Digital and curated by Ewen Chardonnet. It operated from 29 May to 7 June, 2009. The project was a co-production between the Cap Digital team, and the Labomedia, directed by Sergio Moreno from and Laura Hernández Andrade. It involved a production team of approximately 30 people.
The WikiPlaza has located in Place de la Bastille, one of the emblematic sites in the French capital, and functioned as the main hub of the festival. The architecture was developed by Straddle3 and Hackitectura, and consisted of a geodesic dome with a 15 meter diameter and a height of 7.5 meters, offering a covered area of some 180 square meters. To complement it, we designed a demountable platform based on the Layher system but adapted to the geometry of the prototype, which had to include an access ramp, a bicycle parking area, a ‘quarterpipe’ for skaters and stepped seating, all designed to enhance its integration with the everyday use of the public square. This base also allowed us to counterweigh the structure given that there was an express ban on drilling into the paving in the square. This was done using a sophisticated system of cabling and counterweights beneath the platform. The base and dome were complemented by the Mille Plateaux furniture element designed and digitally fabricated.

Situation Room

The term Situation Room is normally used to designate a secret place used in times of crisis to assess and monitor data for decision making purposes. Its origins can be traced back to World War II with the invention of computers, digitalization, and the collaboration of architects and the military. These rooms are equipped with monitors and data boards used to control everything from flows crossing the strait of Gibraltar to nuclear fission processes in Nuclear Power plants and the life support mechanisms on board the International Space Station.

Go to book:

A second life for European Union’s pavillion

Water 4 Bits, a Second Life for Expo92 Europe Pavillion, was a synchronised (and visitable) installation in both physical and digital space that explored dreams, nightmares and the realities of post-modern technology at the heart of Seville’s Technology Park.
The physical space was the European Pavilion at the Cartuja Technology Park, Seville. The park is the result of the urban recycling of the site of the World Fair held in the city in 1992. Although in general it is a successful, productive environment, some of the world fair pavillions still stand empty. One such is the European Pavillion, which nowadays looks like a ruin from a novel by J G Ballard: subterranean, empty, partly flooded. The installation in question aims to turn it into a type of visitor’s centre for the archaeological exploration of the future.
The digital space was a 3D clone of the physical space created in a synthetic or Metaverse world, Open Simulator, which could be described as a free and distributed version of Second Life. This digital space shows environmental data collected from the pavilion in real time by means of sensors (arduino-squidbee / light, relative humidity, temperature) while simultaneously displaying a project to transform the pavilion into an experimental citizen’s media lab, on the lines of the Prado and Hangar media labs (Madrid and Barcelona).
Meanwhile, the process was documented at the Centro Andaluz de Arte Contemporáneo by means of two screens that act like mirrors: one shows the physical space and project details, while the other is an Open Simulator version of the pavilion in the future, which can be toured by visitors.
The project raised public awareness about the place as a space of opportunity for Seville and explores its future use as an experimental citizen’s media lab. Digital artists, architects, students and the public in general were invited to take part in a forum on the participatory construction of the project.

Critical Cartography of the Straits of Gibraltar

Hackitectura’s map Cartografía Crítica del Estrecho (Cartography of the Straits of Gibraltar) creates an alternative understanding of the Spanish-Moroccan border region. The border is not an abstract geopolitical line but an increasingly complicated, contested space. The inversely oriented (north at the bottom) map highlights connections between southern Spain and northern Morocco to show a single region. A multitude of migrants enters Europe in flows, past motion sensors, semi-military repression and expulsion. The idea of the map is to follow the flows that already traverse the border, such as migrants, Internet data and cell phone calls, as well as capital and police. The flows reshape the very border into a border region. In this mapping project, Hackitectura and their collaborators map the border region to contest and transcend it.

Fadaiat: freedom of movement, freedom of knowledge

the straits of gibraltar is a mirror-territory of the transformations taking place in the world today: globalisation, migrations, borders, citizenship, network-society, communication, technologies… the border is a crossed-place, an extensive territory of life and mobile confinements where multiple social practices put pressure on established limits. new spaces and relationships emerge from and through the border between southern europe and northern africa.

the book and all it entails plays an important and irreplaceable role, but it is just a fragment of a process that goes far beyond it in terms of both time and subject matter. Here it opens new possible becomings that were mere conjectures until it was written; it is a line with relative autonomy running parallel to the other relatively autonomous part-projects and establishing fruitful exchanges among them, which in turn become an opportunity for new projects.

through this process, and specially the publishing of this book, we want to contribute to the existence of new spaces of social and technological hybridisations that, by forging new paths, continually (re)invent world(s).

The connected multitude

El taller la_multitud_conectada propone un espacio colaborativo que reuna a hackers, media-artistas y activistas para el pensamiento y la acción en torno a la construcción de “un mundo en el que quepan muchos mundos”.

Algunos autores han llamado “la multitud digital” a este nuevo movimiento que surge hacia finales de la década de los 90 como resultado de inéditas alianzas entre tecnólogos, activistas y artistas.

Multitud, en el sentido de Negri y Hardt, del nuevo sujeto político compuesto por una multiplicidad de agentes, independientes y diversos, pero interconectados en red y con capacidad de convergencias creativas en determinadas circunstancias. Digital, por la relevancia que se atribuye a las tecnologías de la información y las comunicaciones en la concepción y el desarrollo de su acción.

La acción de la multitud digital no es antiglobalizadora, ni, por su por su propia definición, puede ser antitecnológica. La multitud digital está construyendo otras relaciones, – otros agenciamientos si utilizamos la terminología de Deleuze y Guattari -, entre globalización, tecnologías y redes. La ética de los primeros hackers, las formas de producción y propiedad del conocimiento de los desarrolladores de software libre o la acción híbrida entre lo real y lo virtual de los tactical media, son algunos de los virus producidos por la multitud digital que comienzan a infectar a otros campos sociales.

La lucha por el control de las tecnologías, – medios de comunicación, información y conocimiento – constituye una de las claves del movimiento. Podríamos llamarlo socialización de los medios de información y comunicación. Si los sistemas son centralizados y de código cerrado, – como en el caso de la televisión o el sofware propietario -, la sociedad tenderá hacia relaciones de dominación y dependencia. Si se desarrollan sistemas de redes abiertas, multidireccionales y de código abierto – como el teléfono, el software libre, o la www durante su primera etapa – se promoverán relaciones de autonomía, creatividad y libertad. Algunas de las tecnologías con las que experimentaremos en el taller – wifi, streaming de video, conexiones satelitales bidireccionales… – están actualmente en un estado incipiente, y su desarrollo próximo dependerá de las estrategias y fuerzas que lleguen a poner en juego los actores que defienden unos y otros modelos. Como multitud digital somos la vanguardia tecnológica. “Recordad”, escriben Lovink y Schneider, “ellos son los dinosaurios.”

…psi-fi geografías, arquitecturas de la interactividad: …a la era de la información ha transformado el espacio y el tiempo. Al espacio de los lugares y el tiempo histórico se han superpuesto el espacio de los flujos y el tiempo atemporal. El colapso de pasado y futuro en el presente, sitúa a la geografía y al habitar en primer plano. Hemos propuesto llamar geografías de la multitud a las formas en que los nuevos movimientos sociales, aliados con hackers, artistas y pensadores, inscriben sus acciones antagonistas en el espacio. Habitante del espacio de los flujos, la multitud digital se manifiesta en los nodos donde interactua con los espacios-lugares, en eventos fulgurantes, en acontecimientos que cambian la vida y transforman el mundo – así lo soñaba el situacionista Raoul Vaneigem.